using Game.Assets.Scripts.Manager;
using Game.System;
using Game.System.CheseBoard;
using Game.UI;
using QFramework;
using UnityEngine;


public class APPController : MonoBehaviour, IController
{
    private void Start()
    {
        var table = this.GetModel<TableManager>();
        UnityEngine.Debug.Log(table.Tables.TbPiece.Get(1000).PieceName);


        //UIKit.OpenPanel<UICheeseBoard>();
    }
    public IArchitecture GetArchitecture()
    {
        return APP.Interface;
    }
}